Docs · mod build 5.8
World Saves
Save now, #save, an autosave schedule, and a save before restarts.
The World Saves tab saves the world whenever you want, on a schedule of your own, and right before every restart. It needs Save the world (save_world). Owners and admins have it by default.
It uses the game's own saving, the same save the built-in autosave writes, so it only does anything on a scenario that has saving turned on (Conflict does). The tab tells you if it isn't.
Testing on a local server? Which saves a scenario allows comes from its mission header. A server started from just a world file, like the Dedicated Server Tool with no Mission Header set, allows none, and the tab says so. Set the Mission Header to the scenario's (Everon Conflict is
Missions/23_Campaign.conf) and saving works like on a real server.
Save now
Save Now writes the world straight away. The Recent Saves list shows it as Saving... and then Saved or Failed once the game has actually finished writing it.
#save in chat
Staff with the permission can also type #save in chat. No #login needed: it goes by your Reforgedmin permissions, like everything else. The answer comes back in chat when the save is done, "World saved." or why it didn't work.
#save works over RCON too, for anyone with RCON admin access.
If your server also runs another mod that adds
#save(Server Admin Tools does), only one of the two gets the command and the server log sayskeyword duplicity: save. Either one saves the same way, and the Save Now button and the schedule here always work.
Autosave schedule
On top of the game's own autosave:
- Save on a schedule, every so many minutes (5 to 1440, 30 to start with).
- Skip it while nobody is on, on to start with. Nothing changes on an empty server, so there's nothing to save.
- Tell players just before it saves, with your own message (Saving the world, there may be a short hitch. to start with), as an on-screen hint.
Any save, from the button, #save or a restart, starts the count again, so it never saves twice in a row.
Before restarts
Save the world right before every restart (on to start with) saves before every restart from the Restarts tab, scheduled or manual. The save finishes before the restart goes ahead, so the last few minutes aren't lost.
Recent saves
The last 20 saves since the server started, newest first: when, what started it (Save Now, #save, RCON, the schedule or a restart), who, and whether it worked. Every save also goes in the admin log (maintenance), and to Discord if you turn on World saved on the Notifications tab.
When a save fails, the reason is in the server log, on the lines starting [PERSISTENCE].
Files
The settings are in Saves/saves.json. See Config files.