Docs · mod build 5.7

System settings

The button, logging, backups, messages and the welcome screen.

System Settings covers the admin tools themselves. Each part is a sub-tab with its own permission, and you only see the ones you're allowed. Each one also saves to its own file, listed on Config files.

Admin Tools button

How the button in the pause menu looks, for everyone on staff:

  • Placement: where it goes in the pause menu, above or below one of the game's own buttons.
  • Label: the text on it.
  • Colour and Highlight.
  • Icon: the game's own arrow, no icon, or any icon from the game's icon set. There's a picker with search, or type a name in.

Needs edit_system.

Logging

The admin log is a plain text file, one per day, one line per event:

[2026-09-26 13:45:02] [staff] ozzie made bob moderator

You choose which categories get written: staff changes, settings changes, admin actions, players joining and leaving, maintenance, server messages, and player monitoring flags. You can also have every line printed to the server console, and choose how many days of logs to keep (30 by default).

The last lines of the newest log can be read right in the panel.

Needs edit_logging.

Panel

  • Open on: which tab the panel opens on, or the last one you had open.
  • Status messages: how long messages stay in the status bar at the bottom.
  • Dashboard refresh: how often the dashboard asks for fresh numbers.

Needs edit_panel.

Maintenance

  • Reload all re-reads every config file from disk and pushes the changes to everyone online. Use it after editing a file by hand.
  • Back up now copies every config file into a backups folder, all under one timestamp.
  • Back up on server start, and how many backups to keep (10 by default).

Restoring is by hand: copy the file you want out of the backup folder over the live one, then press Reload all.

Needs run_maintenance.

Server messages

  • Welcome message: sent to each player shortly after they join.
  • Announcements: up to five messages that rotate on a timer you set in minutes.
  • Broadcast now: send something to everyone online right away.
  • Show as: chat, a hint box, or both.
  • Name staff in notices: when staff do something to a player, say who ("ozzie turned your god mode on") or just "a staff member".

Messages show up in the chat panel, not as real chat, so it never looks like a player said them.

Needs edit_server_messages.

Welcome screen

A window shown to each player a few seconds after they join. The body supports the game's own rich text, so you can use bold, colours, headings, images and key icons. There's a guide with every tag next to the editor, and a Preview button that opens it on your screen exactly as players will see it.

Needs edit_welcome_screen.

Placeholders

Server messages and the welcome screen can use these. They're filled in for each player.

Placeholder Becomes
%name% the player's name
%servername% the server's name
%scenario% the scenario being played
%players% players online
%maxplayers% the player limit
%staffonline% staff online
%date% server date
%time% server time
%worldtime% in-game time of day
%uptime% how long the server has been up

Reforgedmin

Linking the server to your Reforgedmin dashboard. This one's optional and has its own page.